FANDOM


Shakurus SC1 Art2

This article concerns StarCraft II gameplay. You may be looking for:

Medics are a campaign-only unit in StarCraft II: Wings of Liberty. They are unlocked by playing the mission "The Outlaws".[1] The healing ability has a somewhat longer range than in StarCraft, allowing medics to stay behind friendly troops. Bunkered medics may also heal troops in the same bunker, allowing bunkered marines to use stimpacks more liberally.

Medics are cheaper and available earlier in the campaign than the medivac dropship. Medics are better able to keep formation with infantry, but are in turn more vulnerable to attack. Medics have a higher priority in StarCraft II than in StarCraft and are more likely to be targeted.

In Co-op Missions, players have access to medics if they play as Jim Raynor.[2]

Game UnitEdit

Wings of LibertyEdit

Upgrades and Abilities

The medic automatically (autocast) heals friendly biological units near it with a visible animation.

Usage
Hotkey E
Cost 1 (per 3 hit points healed) Energy Terran SC1
Range 2
ve
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 114Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 136Time SC2 Game1
Required Armory
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 157Time SC2 Game1
Required Armory
ve

Medics heal targets 25% faster and use 33% less energy per heal.

The stabilizer medpack is a new generation of medical nanobot that heals targets more efficiently and can be injected at faster rates. Show your marines that you truly care by outfitting your medics with stabilizer medpacks today![3]

Campaign Acquisition
Acquired from Hyperion armory for $105,000
ve
Healing SC2 Icon1
Advanced Medic Facilities

Medics no longer need a tech lab to be trained.

Storing medpacks has traditionally required the advanced facilities of the tech lab. Remedius Medical Systems now offers a storage facility that can be housed in the barracks itself, eliminating the need for the tech lab when training and outfitting medics.[3]

Campaign Acquisition
Acquired from Hyperion armory for $60,000
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[4]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[5]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Co-op MissionsEdit

Medics are exclusive to Jim Raynor in Co-op Missions.

Upgrades and Abilities

The medic automatically (autocast) heals friendly biological units near it with a visible animation.

Usage
Hotkey E
Cost 1 (per 3 hit points healed) Energy Terran SC1
Range 2
ve
StabilizerMedpacks SC2-LotV Icon1
Stabilizer Medpacks

Enables medics to heal faster and target mechanical units. Units being healed by medics take 25% less damage.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 4
Acquisition
Hotkey C
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
NanoProjectors SC2 Coop Icon
Nano Projectors

Increases attack range of firebats and heal range of medics by 2, for a total of 4.

Campaign Acquisition
Unlock Reach Raynor Level 3.
ve
SC2 TerrInfArm
Terran Infantry Armor

Increases the armor of terran infantry. At level 10, increases the life of terran infantry by 10% per level.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 TerranVespene SC2 Game1 190Time SC2 Game1
Required Armory
Level 3
Cost 250 Minerals Terran SC1 250 TerranVespene SC2 Game1 220Time SC2 Game1
Required Armory
ve

QuotationsEdit

See: StarCraft II Medic Quotations

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

Medic SC2 Cncpt2

Early medic concept art

Early concept art for the medic depicts it equipped with a rear-mounted energy shield generator, along with a bayonet in place of its usual shield.[6]

When developing StarCraft II, Dustin Browder and David Kim wanted to go somewhere else for the terran healing role. While medics were powerful, there wasn't a lot of counterplay for the unit. Even in moderate skill levels, even picking off a single medic was difficult for players. Furthermore, medics in the original game encouraged a passive playstyle for terrans; a faction that already excelled in static defense due to their bunkers and siege tanks.[7]

In early builds the medic was available in multiplayer before being replaced by the medivac dropship.[8] The medics could not jump and made reapers much less useful.[9]

Medic SC2 Game1

Early render of the medic

The medic's abilities remained largely the same as in StarCraft. Medics were produced from barracks with attached tech labs.[10] The medic's campaign-only upgrades would make them overpowered in multiplayer.[11]

Per the development of StarCraft II, it was decided that if a unit was being brought back from the original, something else had to be cut. In the context of that conversation, a developer pointed out that all the medic really did in the original was heal. Someone else followed up with how the dropship only transported units. David Kim had what he described as a "eureka moment" and thought about combining the two. The dropship was good for harassment in StarCraft multiplayer matches, and in that tactic, players always paired marines with medics. Thus, why not combine the units? Furthermore, the medivac would allow opponents to "read" the terran player better in multiplayer, since the dropship was more distinct than an infantry unit. Furthermore, the medivac would encourage terran players to play more aggressively.[7]

Medic SC2 DevHead1

The medic's initial unit profile

In initial development, Campbell returned to voice the medic. However, as she was replaced with Tricia Helfer, she has expressed doubt as to whether the current lines are her own (at least in terms of delivery).[12]

The Galaxy Map Editor contains a "mercenary" medic model that is unused in Wings of Liberty. The model was later used for Skibi's Angel in Left 2 Die, and then Field Response Theta in Heart of the Swarm.[13]

Cut AbilitiesEdit

  • Flare
    • The grenade launcher ability had been changed to reveal an area rather than blind a target unit.[14][15] It cost 50 energy. The flare did not act as a detector, but it did reveal terrain over cliffs (spotting for siege tank attacks).[15]

ImagesEdit

ReferencesEdit

  1. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Outlaws (in English). 2010-07-27.
  2. 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  5. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  6. Toyama, Kevin. The Art of StarCraft II: Wings of Liberty (hardcover). Insight Editions, July 27, 2010.
  7. 7.0 7.1 2018-04-03, EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II. Blizzard Entertainment, accessed on 2018-03-07
  8. Cavez. 2008-03-11. Medic is out currently, heal to Dropship? Battle.net StarCraft II General Discussion Forums. Accessed 2008-03-11.
  9. 2008-24-06. Fansite Q & A With Dustin Browder, p3. StarCraft Wire. Accessed on 2008-24-06
  10. Shoemaker, Brad. 2007-08-03. BlizzCon 07: Starcraft II Hands-On -- The Terrans. GameSpot. Accessed 2007-09-22.
  11. Dustin Browder, Destructoid. 2009-06-29. Destructoid Interview. Destructoid. Accessed 2009-06-29.
  12. 2015-05-25, Interview with Glynnis Campbell. StarCraft Wiki, accessed on 2015-05-30
  13. Blizzard Entertainment. StarCraft II: Wings of Liberty Map Editor. (Activision Blizzard) (in English). July 27, 2010
  14. Leord. 2007-09-20. Research Flare. The Unofficial Starcraft 2 Forums @ IncGamers. Accessed 2007-10-11.
  15. 15.0 15.1 Karune. 2008-02-12. Terran Medic Abilites. Battle.net StarCraft II General Discussion Forum. Accessed 2008-02-12.